Раскрыты подробности похищения ребенка в Смоленске09:27
По данным агентства, приостановка поставок в Венгрию и Словакию лишает Украину источника доходов, которые могли бы использоваться, чтобы покрыть дефицит бюджета. Нефть, поступающая по трубопроводу «Дружба», перерабатывается на заводах венгерской транснациональной компании MOL.
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Another way to look at our threshold matrix is as a kind of probability matrix. Instead of offsetting the input pixel by the value given in the threshold matrix, we can instead use the value to sample from the cumulative probability of possible candidate colours, where each colour is assigned a probability or weight . Each colour’s weight represents it’s proportional contribution to the input colour. Colours with greater weight are then more likely to be picked for a given pixel and vice-versa, such that the local average for a given region should converge to that of the original input value. We can call this the N-candidate approach to palette dithering.
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.